You watch her body crumple as she falls to the ground. Only thing you can hear is a thumping heartbeat. You're paralyzed. She's not really dead, is she? She can't be.
Sudden Death Syndrome
You want to cry. Not yet. A white orb falls from her body and starts soaring up, then arcing down. Camera follows.
The orb falls toward one of the nearby pedestals. Gently hits the ground with a clink. And then. Aeris's Theme starts to play. While Final Fantasy VII 's infamous plot twist is packed with terrifyingly powerful emotions, the crowning moment of Aeris's death is not the second she's unceremoniously stabbed in the heart. That's just setup.
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The true wallop, the true catharsis comes when her song starts to play, when your ears register what's going on. The slow, soft piano melody that serves as both her introduction and her epitaph. That's the moment when her demise feels real. Go ahead and watch for yourself. Director Yoshinori Kitase took an economical approach to crafting this wonderful, harrowing scene.
There are no shots wasted.
You have just enough time to stare at your screen in utter shock before the music starts up. Watch the way the camera closes in tightly on Aeris's utter disbelief, on Sephiroth's smug satisfaction. Listen to how the white materia clinks, slightly out of sync with the music's rhythm, creating an uncomfortable dissonance that sticks with you for the next few hours, and weeks, and months, and years to come. Final Fantasy VII isn't alone here. When we think about our favorite Japanese role-playing games, we think first and foremost about their musical scores.
And even the genre's harshest critics can't deny that the music in JRPGs tends to be nothing short of phenomenal. From the wacky beats of Persona to the grand, oceanic themes in Chrono Cross ; from the haunting melodies of Legend of Mana to the triumphant victory themes that can make you feel like you just won the Super Bowl, JRPG music knows how to burrow into your earholes and never come out. It's sometimes hard to tell whether a song has emotional weight on its own or because it is attached to powerful moments in a game.
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Take Xenogears 's " Faraway Promise ," for example. If you've played the game and experienced its stunning story, this song will evoke memories of transcendent love and eternal sorrow. If you haven't, well But here's the catch would Xenogears 's story be nearly as powerful or memorable without tracks like that? If not for Yasunori Mitsuda's beautiful melodies, would you still care about Fei and Elly's struggles? Would you still get as pumped to fight unrelenting battles? Would you even bother playing the game?
“Who would enjoy the sun if it never rained? Who would yearn for the day if there were no night?”
The slow walk down the staircase of Daryl's Tomb in Final Fantasy VI , punctuated by a slow rendition of wandering gambler Setzer's airship theme. She could withstand high caliber bullets, exposure to temperature extremes, falls from great heights, and powerful impact forces without being injured.
Superhuman Agility: Deathcry's agility, balance, and bodily coordination were all enhanced to levels beyond the natural physical limits of the finest human athlete. Superhuman Reflexes: Her reflexes were similarly enhanced and were superior to those of the finest human athlete. Retractable Claws: Deathcry possessed a retractable, extremely sharp and durable claw at the tip of each finger. The natural edge of her claws, coupled with their durability and her strength, allowed her to rend most conventional materials including flesh, wood and stone.
Deathcry's claws were also able to rend substances as durable as Omnium steel. Deathcry was a skilled starship and aircraft pilot, claiming she'd first been taught her aviation skills at the age of 5. She was also an excellent armed and unarmed combatant and strategist, believed to have received training during time spent in the Shi'ar military.
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Deathcry was prone to berserker rages that made her reckless in combat situations. This reckless abandon is ultimately what caused her death. Sign In Don't have an account? Start a Wiki. Contents [ show ]. Retrieved on 9 December Categories :. Energy Projection. Fighting Skills.