But it is also free of clutter, highly customizable, and fast; it's easy to focus on the essentials of 3D modeling. Silo also exports standard model files, such as 3DS and DXF so it doesn't lock you into proprietary file types. With a single keystroke, Silo lets you subdivide your model, making it smooth and organic.
Silo's best feature is called subdivision. Make a cube, and press C.
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Suddenly, the cube's sharp surfaces become rounded. Press C two or three more times, and you have a ball. This seems pointless with a cube, but it lets you create beautifully organic models from a handful of basic polygons. You rough in the shape of your model, press C , and your blocky, angular model suddenly becomes smooth and organic.
You can press V to undo the subdivision, or keep tweaking the model in its subdivided form. Free modeler Hexagon from DAZ offers a similar feature, but with a much busier and more full-featured interface. Every time you subdivide an object, it becomes smoother.
Subdivide a cube twice, and you've got a ball. To begin using Silo, I watched a series of tutorials by talented modeler Glen Southern. These 11 videos take a few hours to watch and use for practice, but they explain 3D modeling basics in a clear and simple way while showing you around the sparse Silo interface with its myriad keyboard shortcuts. I then tried my hand at creating a simple dog-like creature. Silo behaved well for the most part, but, as noted above, it did crash two or three times without warning. Fortunately, it auto-saves the current model, so I did not lose much work.
But if you're an experienced modeler looking for a fast, uncluttered interface that lets you focus on just your model, you might want to try it out. You may have already requested this item.
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5. Organic Modeling—Basic Base Mesh - Modeling in Silo [Book]
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These step-by-step tutorials walk readers through the creation of a high-quality female model while teaching you the basics and principles behind 3D modeling in Silo - including modeling the face and clothes, creating textures, and posing the character.